Dynamite Riches is more of my usual kind of slot games, having 5 reels 4 rows and 20 paylines, but with a minimum starting bet of only $0.10 per spin. The win values of all the symbols in the game are not bad at all, starting from 300x down to 20x, so it shouldnβt be very difficult to get a decent win, although luck would still play an important role. Although the Gold Spins Scatter symbols are non-paying, getting 3 or more of them would trigger 8 free spins, with any one of the 4 unlocked features getting randomly activated, but not necessarily for each free spin. Likewise, a win multiplier only comes into play when the Compass feature gets activated for the next spin, otherwise, there wonβt be any active multipliers at all.
What are the 4 locked features? The Detonator would remove all low symbols on the reels and replacing them with high symbols. The Gold Bars would drop a random number of Wild symbols onto the reels at random locations. The Compass would award a win multiplier of 2x up to 10x, and the Diamond Mega Wild would drop a 2x2 or 3x3 size Diamond Mega Wild onto the reels.
Unlocking each feature requires collecting Dynamite Wild symbols in the base game, each symbol shortening the fuse, needing 9 symbols to reach the end of it, thereby unlocking the first feature. Collection of the Dynamite Wild symbols would continue until all the 4 features have been unlocked, then the Dynamite Wild symbols would no longer appear on the reels. Any one feature can only be activated for one spin, including the free spins, but some free spins may not get any of the features activated either. This is not that good and often results in very low payouts for the free spins.
When I started playing the game, I didnβt realise that any one of the four features could be randomly activated at any time, so I was quite surprised to see it happening out of the blue. Once realised, it then became an expectation, expecting it to come more often, but of course it doesnβt, hahaha. Ah well, at least it makes the game a bit more interesting.
I got the first free spins feature not too long into the game, after doing about 300 spins or so, but I was rather disappointed that only 8 free spins was awarded, considering that there wasnβt any win multiplier for the free spins, unless the Compass feature gets activated. The Detonator feature came a few times, but the high symbols didnβt drop into the right places, so the payouts were poor. The Compass and the Gold Bars feature got activated two times, but couldnβt give any nice wins either. The Mega Wild feature was still unlocked at that time. The final payout from those 8 free spins was a miserably low 17x, but I continued on playing, hoping for better things to come. Some few spins later, the Gold Bars feature got activated, 9 Gold Bar Wild symbols came onto the reels, giving a nice win of 143x. I immediately felt relieved, but then decided that I wasnβt going to wait for something better, so I finally did the βhit and runβ move instead, hahaha.
Dynamite Riches is more of my usual kind of slot games, having 5 reels 4 rows and 20 paylines, but with a minimum starting bet of only $0.10 per spin. The win values of all the symbols in the game are not bad at all, starting from 300x down to 20x, so it shouldnβt be very difficult to get a decent win, although luck would still play an important role. Although the Gold Spins Scatter symbols are non-paying, getting 3 or more of them would trigger 8 free spins, with any one of the 4 unlocked features getting randomly activated, but not necessarily for each free spin. Likewise, a win multiplier only comes into play when the Compass feature gets activated for the next spin, otherwise, there wonβt be any active multipliers at all.
What are the 4 locked features? The Detonator would remove all low symbols on the reels and replacing them with high symbols. The Gold Bars would drop a random number of Wild symbols onto the reels at random locations. The Compass would award a win multiplier of 2x up to 10x, and the Diamond Mega Wild would drop a 2x2 or 3x3 size Diamond Mega Wild onto the reels.
Unlocking each feature requires collecting Dynamite Wild symbols in the base game, each symbol shortening the fuse, needing 9 symbols to reach the end of it, thereby unlocking the first feature. Collection of the Dynamite Wild symbols would continue until all the 4 features have been unlocked, then the Dynamite Wild symbols would no longer appear on the reels. Any one feature can only be activated for one spin, including the free spins, but some free spins may not get any of the features activated either. This is not that good and often results in very low payouts for the free spins.
When I started playing the game, I didnβt realise that any one of the four features could be randomly activated at any time, so I was quite surprised to see it happening out of the blue. Once realised, it then became an expectation, expecting it to come more often, but of course it doesnβt, hahaha. Ah well, at least it makes the game a bit more interesting.
I got the first free spins feature not too long into the game, after doing about 300 spins or so, but I was rather disappointed that only 8 free spins was awarded, considering that there wasnβt any win multiplier for the free spins, unless the Compass feature gets activated. The Detonator feature came a few times, but the high symbols didnβt drop into the right places, so the payouts were poor. The Compass and the Gold Bars feature got activated two times, but couldnβt give any nice wins either. The Mega Wild feature was still unlocked at that time. The final payout from those 8 free spins was a miserably low 17x, but I continued on playing, hoping for better things to come. Some few spins later, the Gold Bars feature got activated, 9 Gold Bar Wild symbols came onto the reels, giving a nice win of 143x. I immediately felt relieved, but then decided that I wasnβt going to wait for something better, so I finally did the βhit and runβ move instead, hahaha.