We’ve talked about virtual reality at length in the past, mostly focusing on how it might affect online casinos of tomorrow. However, scientists have recently gone one step further and proposed that VR could prove to be extremely useful in the battle against a serious problem – gambling addiction. Today we’re going to look at how virtual reality could be used in fighting problem gambling.
Virtual Reality Use Beyond Entertainment
Virtual reality is undoubtedly gaining in popularity amongst gamers, despite some of its drawbacks, primarily the extremely expensive VR gear. Still, it seems that gamers are much more enchanted by the promise of virtual worlds, simulated realities and cutting-edge technology that’s only bound to progress on its path to perfection to truly pay attention to the Oculus Rift price tag.
Scientists maintain that the purpose of virtual reality could extend beyond entertainment – from training and fitness to marketing and therapy.
However, what they might not be thinking about – and researchers are – is that the purpose of VR might extend beyond entertainment. So far VR’s been pegged down as a useful tool for training, fitness, marketing, music and, finally the topic of our today’s blog, treatment.
More specifically, a team of scientists from the Cyberpsychology Laboratory of the Université du Québec en Outaouais has lately been working diligently on utilizing VR as a therapeutic method in battling gambling addiction.
How Would VR Help Fight Problem Gambling?
So, how would this work? Stephane Bouchard, the founder of the Cyberpsychology Laboratory, maintains that VR would create a safe environment in which sufferers would be able to face the temptation of gambling at online casinos head-on without really succumbing to it.
VR would allow the doctors to have control over the simulated scenario.
She believes that virtual reality would provide scientists and patients with invaluable information on how they would react in a real-life situation and give more insight into their progress during the treatment. “What’s the difference?”, you may ask. Simply, virtual reality would allow the doctors to have control over the simulated scenario.
A Plausible Future?
As it is with most recent tech advancements, it only remains to be seen how effective this method would be. In the meantime, feel free to tell us your thoughts on the idea. Do you think VR would indeed be a valuable ally in the battle against gambling addiction? Why do you believe it would work or why wouldn’t it? As always, we’re at our forum waiting for your thoughts, so come join the discussion!