Kalooki 40 - Online Skill Games

Deutsch English français italiano Svenska Srpski

Kalooki 40

Kalooki 40

Play Now

RummyRoyal: Kalooki 40

Each player is dealt 13 cards; the game is played with 2 standard 52 card decks plus 2 Jokers.
Joker may be used in any set or run to substitute for any missing card or cards. When used in a meld to substitute for another card, the Joker takes on the point value of the card it represents. It counts 15 penalty points when in the hand of a player at the end of play.

The remaining cards are placed face down on the table, forming the stock pile (face down) and one card is placed next to the stock to form the discard pile (face up). A standard turn consists of three parts:
1. Drawing one card, either from the top of the stock pile or from the top of the discard pile.
2. If a card was picked up from the discard pile, the player must lay down one or more melds, with a total value of 40 if the player is laying down for the first time.
3. Discarding one card from on top of the discard pile.

Drawing at the beginning of your turn and discarding in the end are compulsory. Melding is optional, and cards that could have been melded can be kept in your hand for a future opportunity.

Building Rules & Instructions
After laying down the initial meld, a player may add cards from his hand to any melds on the table - his own or other player's - forming a large valid meld.

Players may add the corresponding card of the fourth suit to a three-card set (if it contains a Joker, no repeated suits are allowed), or add further consecutive cards to either end of a run.
In builds, as in original melds, a Joker can be used as a substitute for any card. In Kalooki 40, Aces are worth 11 points, and can only be used in high runs, i.e. following a Queen and a King.

Reuse of Jokers
If a set of three cards contains a Joker, the Joker can be released in exchange for equal ranking cards of both missing suits from the player's hand. A player can add any two of the missing suits to a three-card set with two Jokers, releasing one of the Jokers and forming a closed four-card set.
If a run contains a Joker, a player who holds the card the Joker represents can use it to replace the Joker, and reuse it elsewhere.
Except in the cases where a Joker can be reused as described above, melds and runs once placed on the table can never be rearranged - they can only be added to.

Going Out
The play ends when a player wins by drawing from the stock or discards pile, melding all but one of their cards, and discarding their last card.

Going Kalooki
When a player lays down all their cards in one move without using any builders, the remaining players at the table will have an extra 25 penalty points added to their total card count.

Watch a Kalooki 40 Video Tutotial and learn all rules and instructions even quicker

Look for other RummyRoyal games.